But haven't hammered out the details yet.
#Mutilate a doll 2 youtube update#
I might incorperate this into the "Doll Tool" (Its already added) Before the update goes live, in some way. Just make sure you describe the environments in suffiecient detail. I'll probably do another environment update at some point. I'll releast there later this year if all goes as planned I'm Currently in the process of applying for Steam Direct. but probably in an update specifically about Contracts I'd definitely like to expand on the Contracts. Most of the menus wouldn't benefit from horizontal resizing because they're built fully vertically. The Spawn Menu () (WIP) resize 1:1 ratio, but not freeform horz/vert. * **~~Scaling menus manually by dragging an edge~~**
![mutilate a doll 2 youtube mutilate a doll 2 youtube](https://i.ytimg.com/vi/L-H__CWfGF0/maxresdefault.jpg)
() - It's basically a bit faster than quickloading if your contraption is built around the default spawn position. * **~~Reset Ragdoll - QoL hotkey that deletes all ragdoll parts/ shrapnel and spawns a new one.~~** The nukes currently in-game are just about making everything go away. * **Radiation that lingers after nukes are detonated**Īs a seperate Dirty Bomb item. They're super low priority because scouring them takes a bunch of time for little to no profit (The feature isn't very much used at all.) These and more are coming in a Power Update at some point.Īt some point. * **Clingy Environment (Like the Spectrus)**Īny generic resource-based crafting or item combining won't happen (i.e 2 iron + wood = sword) but specific item combinations are doable (firearm+attachment / dust forge+oven / bleach+ammonia / keycard+reader / etc.) I've smoothened the sprite a bit in the next patch. Should be possible, I'll try to include it in one of the armour improvement patches. * **When Armour is equipped you should be able to trigger the head or hand to equip** **Give darkness particles some brighter shades so they'll be more visible in default Labs.** * **~~A Door with a lock and a key than opens the door~~** * **A way to edit the speed of an objects spin** * **A paranoid drone should have special comments around the alien looking drone and other items like that** () - Note that it toggles the trigger on every collision * **~~A Property that triggers everthing linked to it when touched~~** I'm thinking a single Save you can choose as your default view whenever you Reset. # Items that are striked though have or will be added # The Masterlist of perviously suggested Ideas (~good thing is I check the forums daily rarely~) I actually find enjoyment out of these kind of things. **Nope.** The game can't query single levels from the Kong API, only display the browser UI.
#Mutilate a doll 2 youtube manual#
**Nope.** The game can't fetch your dolls from the API, so it'd be manual work for me since I'd have to add all your dolls manually, which is not happening. * # `The ability to link a ragdoll to your username` Portals and Loop Sides velocity is limited because infinite speed causes issues (falling through portals or out of the map completely.) **Nope.** There's no velocity clamping on the game's side for general movement. It'd be fully manual work, and my schedule is filled with updating the game, not playing it. **Unlikely.** Honestly, I don't have the time for that. **Maybe.** There's a thing in the Kong API that might make this possible, but I'll have to investigate it. Would have to make a whole new system for links like this.
![mutilate a doll 2 youtube mutilate a doll 2 youtube](https://i1.silvergames.com/screenshots/mutilate-a-doll-2/ragdoll.jpg)
**Maybe.** Collision is an existing joint property, so it was easy to implement as a toggle. **Possibly** to be added as a Power *and* as item functionality eventually, unless there's an issue with that many cuts (the cutter is different from MaD1.) Just make sure you describe the environments in sufficient detail. **Possibly.** I'll probably do another environment update at some point.